Project Overview

01 Summary

Served as the Lead designer for a transformative new inflight and entertainment experience, which has doubled customer satisfaction and increased brand loyalty. Currently on over 200+ aircraft and continuing to roll out across both regional and mainline fleets.

02 The Challenges
  1. A challenge of paradox (more on that in the case study below)
  2. Very tight delivery timeline, which shifted left vs. right
  3. Highly complex with a lot of cross functional collaboration and dependencies
03 Users & Audience

Initial launch was focused on regional aircraft, however with our 2.0 release we have started to roll out on mainline aircraft as well which will continue to expand in 2026.

04 Role(s)

Lead UX Designer

Case Study

The Brief & The Challenge of Paradox

While the specific details as it relates to project scope, delivery timing and rollout plan shifted over time, there are 3 key details that shined through as key elements of the project brief. I've broken those out into the following "how might we" questions:

  • How might we allow new and existing customers to seamlessly use their MileagePlus accounts to access free internet inflight?
  • How might we encourage users to stay engaged and active within our “walled garden” of content?
  • How might we design and deliver an experience quickly in a way that is scalable for a exciting future product that is not well defined?

With that in mind, we are then faced with the following challenge of paradox:

Challenge of Paradox

01 Discovery

Understanding where we are, exploring where we're going

Summary

I helped play a key role in requirement definition for the Day 1 launch and beyond through a number of activities such as conducting foundational UX research on our current experience and customer expectations and leading workshop sessions with Product and Development team members to analyze competitive and comparative features and design patterns. Requirements from business, legal, and leadership teams shifted often in the early phases of the project and the wireframes and mid-fidelity designs my team and I created were instrumental in getting alignment on direction for the project.

Discovery
Comparative Analysis
User Flows

Early on in the project it was important to identify how our customers would be entering the experience across various channels, and how to make this process as seamless as possible. One underrated feature that will support this launch is use of a "Captive Portal" that will be activated once a user has selected our "Unitedwifi.com" SSID from their devices network settings. Currently on the majority of our aircraft this is not supported, and the resulting experience is confusing for customers as they either don't realize what is available to them, or don't know how to access it.

Early Captive Portal Flow Example


02 Definition & Ideation

Exploration and refinement

Summary

While the overall project goals were fairly well defined, the project scope, product features, and technical feasibility were more ambiguous. I was tasked with exploring a variety of different approaches, consistently pushing the boundaries of what was possible and expanding beyond our current design system.

Over the course of the project, we conducted user testing and had regular review sessions and presentations to executive level leadership teams for feedback and refinement.

Reducing light Pollution in the cabin

One key consideration based on our discovery research was accounting for light pollution in the cabin of the aircraft. By incorporating an inverted or dark mode inspired design, we could not only solve for this pain point, but also other considerations such as eye strain from viewing bright screens in low lighting. The United App to date does not currently have a "dark mode" by default and so this project presented an opportunity for us establish some of the design pattern conventions that would support this in the future.

Early Light vs. Dark Mode Explorations
Future proofing with scalable frameworks

As part of my ideation efforts, I also was tasked with thinking ahead on how this experience could potentially evolve over time. This was a very important exercise as it encouraged us to "future proof" our designs and establish scalable frameworks that could be added to in ways that wouldn't "break" elements of the design.

Ideating on layout and potential features for the future

03 Iteration & Dev Support

Day 1 launch scope delivery

Summary

Working closely with our Product team, I began to finalize our designs for the reduced Day 1 scope of work to support the initial beta test and launch on our first regional aircraft. I provided high-fidelity designs and comprehensive flow documentation for various user scenarios and error states to ensure a seamless sign in/sign up experience for customers inflight.

Leading a small team of designers, we also created a number of new components to streamline our processes, before pushing over 550+ screens across various breakpoints and channels to Zeplin for development.

Refining Day 1 Scope & Flows
Preparing to personalize

As one of our goals is to create a dynamic customer experience, we also coordinated closely with our Personalization team to create a variety of personas to aid with the creation of focused content that is driven from our contextual content engine.

Personalization with our contextual content engine

04 Launch & Iterate

Evolving the Day 1 Experience

Summary

Following our beta launch, the 1.0 Starlink experience went live on regional jets in May 2025. This was only the beginning, with an ever evolving product roadmap taking form over the course of the year and a number of enhancements in the works for future releases. When our 2.0 release went out on the first commercial mainline flight in mid-October, we had released the following:

  • A brand new engaging "scrollytelling" welcome flow
  • Improved personal device entertainment features such as continue where you left off
  • An updated brand look and feel, launched in tandem with our seatback devices as part of our omni-channel digital strategy (more to come on that!)
  • An industry first integration with FlightPath3D intelligent map software on personal devices
  • And much more
Watch Page 2.0

Prototype Example of 2.0 Experience

To get a feel for what our customers can experience on Starlink Wi-Fi-enabled aircraft, take a look at the prototype video below:


05 Results & Next Steps

Customer Satisfaction & Feedback

Summary

Early results have been overwhelmingly positive, with customer satisfaction scores nearly doubling and numerous customer comments highlighting the speed, ease of connectivity, and user interface.

Doubling CSAT scores

Customer feedback

Positive PR for the Airline

Summary

In addition to the excitement and improved satisfaction among new and existing customers, we have also been receiving a lot of positive publicity buzz with articles written on major media outlets such as CNET and Nerdwallet in addition to a live broadcast of the TODAY Show at 30,000 feet.


Next steps

  • Gather data, learn from customers, and evaluate performance KPI’s
  • Continue to influence the Product Roadmap by advocating for the customer
  • Use improved processes and design thinking to support future releases which are currently slated to be on a regular basis
  • Refine our omni-channel digital strategy to ensure a cohesive and complimentary experience with seatback devices

Top 5 Things I Learned

Given how impactful this product will be for the future of air travel, there were a lot of stakeholders involved and very high expectations. Here are some of the top things I learned during the project:

  1. Roll with the punches
  2. Design scalable frameworks
  3. Iterate quickly on design processes
  4. Emotional resilience
  5. Know your audience
"Exploration is curiosity put into action" - Don Walsh
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